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What's rlvm?

rlvm is an open source implementation of the RealLive scripting engine for Linux and OSX. RealLive is a game engine used in Japan to write visual novels, a few of which I care about, and many that I do not. Currently, rlvm works with: Kanon Standard Edition, Air Standard Edition, CLANNAD, CLANNAD Full Voice Edition and Planetarian, along with a few non-KEY games. rlvm can optionally use English patches to some games.

rlvmはRealLive互換環境です。カノンもAIRもCLANNAD [Full Voice]もplanetarianもプリンセスブライドを遊べる。

GPLv3 logorlvm is open sourced under the GNU General Public License version 3 (or later). I welcome contributions, bug fixes, etc. More details can be found on the contributing page.

Current release - rlvm 0.08 - Released 01 Feb 2010

rlvm 0.8 is a major update focusing on supporting previously unsupported features of RealLive. rlvm now can read HIK animation files, such as those used in the Planetarian opening sequence. rlvm can also now do weather effects: snow, sakura petals, balls of light, etc. These effects are used in pretty much every game I can find. rlvm also now does a better job line-breaking Japanese text. There are certain rules about certain characters not being the first character on a line that rlvm previously failed to implement correctly.

This version contains a fairly serious fix where, on certain graphics card drivers, some (but not all) images would have their blue and red color components swapped.

Due to a combination of my G4 laptop dying, Apple no longer supporting PPC chips with the release of Snow Leopard, and difficulties with several libraries I use on the PPC platform, rlvm 0.8 and future releases will be Intel only on the Mac.

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